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FACILITY_WINCODEC_DWRITE_DWM
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0x88980096
Error 0x88980096
Value: -2003304298 | 0x88980096 | 2291662998
What does it mean ?
MILERR_TOOMANYSHADERELEMNTS
Shader construction failed because it was too complex.
Value: 150 | 0x0096 | 0b0000000010010110
Where does it come from ?
FACILITY_WINCODEC_DWRITE_DWM
DirectWrite (part of DirectX) - Text layout and glyph rendering
Value: 2200 | 0x898 | 0b100010011000
StackOverflow
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Other Errors for FACILITY_WINCODEC_DWRITE_DWM
0x88985002
- DWRITE_E_NOFONT
0x88982F72
- WINCODEC_ERR_STREAMREAD
0x88980409
- UCEERR_BLOCKSFULL
0x88982F41
- WINCODEC_ERR_PROPERTYNOTSUPPORTED
0x88980507
- MILAVERR_INVALIDWMPVERSION
0x8898040A
- UCEERR_MEMORYFAILURE
0x88980097
- MILERR_MROW_READLOCK_FAILED
0x8898040C
- UCEERR_ILLEGALRECORDTYPE
0x88982F8F
- WINCODEC_ERR_UNEXPECTEDSIZE
0x88980417
- UCEERR_FEEDBACK_UNSUPPORTED
0x88980406
- UCEERR_RENDERTHREADFAILURE
0x8898008F
- MILERR_ALREADY_INITIALIZED
0x8898050C
- MILAVERR_UNEXPECTEDWMPFAILURE
0x8898000A
- MILERR_BADNUMBER
0x88982F48
- WINCODEC_ERR_INTERNALERROR
0x88980007
- MILERR_NONINVERTIBLEMATRIX
0x88982F43
- WINCODEC_ERR_CODECPRESENT
0x88985009
- DWRITE_E_UNSUPPORTEDOPERATION
0x88980093
- MILERR_QUEUED_PRESENT_NOT_SUPPORTED
0x88980413
- UCEERR_CHANNELSYNCTIMEDOUT