Toggle navigation
hresult
Home
/
Facilities
/
FACILITY_WINCODEC_DWRITE_DWM
/
0x88980096
Error 0x88980096
Value: -2003304298 | 0x88980096 | 2291662998
What does it mean ?
MILERR_TOOMANYSHADERELEMNTS
Shader construction failed because it was too complex.
Value: 150 | 0x0096 | 0b0000000010010110
Where does it come from ?
FACILITY_WINCODEC_DWRITE_DWM
DirectWrite (part of DirectX) - Text layout and glyph rendering
Value: 2200 | 0x898 | 0b100010011000
StackOverflow
{{ item.title | htmlDecode}}
Other Errors for FACILITY_WINCODEC_DWRITE_DWM
0x8898060F
- MILEFFECTSERR_EFFECTNOTPARTOFGROUP
0x88980401
- UCEERR_UNKNOWNPACKET
0x88985008
- DWRITE_E_CACHEVERSION
0x8898050A
- MILAVERR_REQUESTEDTEXTURETOOBIG
0x88980087
- MILERR_NOTLOCKED
0x88980405
- UCEERR_HANDLELOOKUPFAILED
0x8898040A
- UCEERR_MEMORYFAILURE
0x88982F8A
- WINCODEC_ERR_INVALIDREGISTRATION
0x88980505
- MILAVERR_MODULENOTLOADED
0x88980619
- MILEFFECTSERR_NOTAFFINETRANSFORM
0x8898040D
- UCEERR_OUTOFHANDLES
0x88980802
- DCOMPOSITION_ERROR_SURFACE_NOT_BEING_RENDERED
0x88980610
- MILEFFECTSERR_NOINPUTSOURCEATTACHED
0x88980616
- MILEFFECTSERR_EFFECTALREADYINAGRAPH
0x88980800
- DCOMPOSITION_ERROR_WINDOW_ALREADY_COMPOSED
0x8898500C
- DWRITE_E_NOCOLOR
0x8898050E
- MILAVERR_UNKNOWNHARDWAREERROR
0x8898009A
- MILERR_MAX_TEXTURE_SIZE_EXCEEDED
0x88982F48
- WINCODEC_ERR_INTERNALERROR
0x88982F62
- WINCODEC_ERR_FRAMEMISSING