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FACILITY_WINCODEC_DWRITE_DWM
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0x88980096
Error 0x88980096
Value: -2003304298 | 0x88980096 | 2291662998
What does it mean ?
MILERR_TOOMANYSHADERELEMNTS
Shader construction failed because it was too complex.
Value: 150 | 0x0096 | 0b0000000010010110
Where does it come from ?
FACILITY_WINCODEC_DWRITE_DWM
DirectWrite (part of DirectX) - Text layout and glyph rendering
Value: 2200 | 0x898 | 0b100010011000
StackOverflow
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Other Errors for FACILITY_WINCODEC_DWRITE_DWM
0x88982F0D
- WINCODEC_ERR_ALREADYLOCKED
0x8898040B
- UCEERR_PACKETRECORDOUTOFRANGE
0x88980095
- MILERR_NO_REDIRECTION_SURFACE_RETRY_LATER
0x8898009A
- MILERR_MAX_TEXTURE_SIZE_EXCEEDED
0x8898500A
- DWRITE_E_TEXTRENDERERINCOMPATIBLE
0x8898040D
- UCEERR_OUTOFHANDLES
0x88982F95
- WINCODEC_ERR_INVALIDPROGRESSIVELEVEL
0x8898000A
- MILERR_BADNUMBER
0x88980085
- MILERR_INVALIDCALL
0x8898040C
- UCEERR_ILLEGALRECORDTYPE
0x8898040E
- UCEERR_UNCHANGABLE_UPDATE_ATTEMPTED
0x88980505
- MILAVERR_MODULENOTLOADED
0x88980407
- UCEERR_CTXSTACKFRSTTARGETNULL
0x88980087
- MILERR_NOTLOCKED
0x88980506
- MILAVERR_WMPFACTORYNOTREGISTERED
0x88980509
- MILAVERR_VIDEOACCELERATIONNOTAVAILABLE
0x88985003
- DWRITE_E_FILENOTFOUND
0x88980611
- MILEFFECTSERR_CONNECTORNOTCONNECTED
0x8898500C
- DWRITE_E_NOCOLOR
0x88980801
- DCOMPOSITION_ERROR_SURFACE_BEING_RENDERED