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FACILITY_WINCODEC_DWRITE_DWM
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0x88980096
Error 0x88980096
Value: -2003304298 | 0x88980096 | 2291662998
What does it mean ?
MILERR_TOOMANYSHADERELEMNTS
Shader construction failed because it was too complex.
Value: 150 | 0x0096 | 0b0000000010010110
Where does it come from ?
FACILITY_WINCODEC_DWRITE_DWM
DirectWrite (part of DirectX) - Text layout and glyph rendering
Value: 2200 | 0x898 | 0b100010011000
StackOverflow
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Other Errors for FACILITY_WINCODEC_DWRITE_DWM
0x88982F72
- WINCODEC_ERR_STREAMREAD
0x88980002
- MILERR_INSUFFICIENTBUFFER
0x88982F63
- WINCODEC_ERR_BADMETADATAHEADER
0x88980702
- DWMERR_CATASTROPHIC_FAILURE
0x88980004
- MILERR_SCANNER_FAILED
0x88980412
- UCEERR_MISSINGBEGINCOMMAND
0x88982F61
- WINCODEC_ERR_BADHEADER
0x88980508
- MILAVERR_INSUFFICIENTVIDEORESOURCES
0x8898009E
- MILERR_ADAPTER_NOT_FOUND
0x8898008A
- MILERR_MALFORMEDGLYPHCACHE
0x8898500C
- DWRITE_E_NOCOLOR
0x88980422
- UCEERR_TRANSPORTOVERLOADED
0x88982F04
- WINCODEC_ERR_WRONGSTATE
0x88980094
- MILERR_NOT_QUEUING_PRESENTS
0x88982F52
- WINCODEC_ERR_TOOMUCHMETADATA
0x88980006
- MILERR_DISPLAYSTATEINVALID
0x88982F8D
- WINCODEC_ERR_DUPLICATEMETADATAPRESENT
0x88982F71
- WINCODEC_ERR_STREAMWRITE
0x88980423
- UCEERR_PARTITION_ZOMBIED
0x88980008
- MILERR_ZEROVECTOR